One approach is to start with a small, specific location and be extremely vague about everything outside of that location.
#How to homebrew dnd how to#
This isn’t something every DM wants to do, and if it doesn’t describe you, there’s absolutely no wrong decision here - but if you think it sounds like fun, let’s talk about how to start work on your first campaign setting. But one thing I enjoy as a DM is being able to sit down and make up my own fantasy world - add in elements I find fun, make my own weird choices about certain details in the game.
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I have done so, and will do so in the future. I absolutely do not oppose using a pre-made setting for a D&D game. All of these provided a place for your D&D game to happen, and I’m not even including third party settings such as Freeport, the Golarion of the Pathfinder game, or others that could easily be adapted or which actually have a 5e version out there for you to make use of. Over it’s history, D&D has also seen other settings such as Mystara, Greyhawk and Athas, and the Demiplanes of Dread. If we’re just talking about official settings for 5e, we currently have the Forgotten Realms, Ravnica, Eberron and Wildemount/Exandria, with Theros out soon.
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There are a lot of excellent Dungeons & Dragons setting books out there that will give you all the details you need to run a game in their setting, and those settings (also known as campaign settings, world settings, campaign worlds and/or simply campaigns) are often excellent.